Wiki › Monsters & Creatures

Lamassu 2014

CR 10 celestial

Large celestial, lawful good


Armor Class
17 (natural armor)
Hit Points
147 (14d10+70)
Speed
30 ft., fly 60 ft.

STR18 (+4)
DEX14 (+2)
CON20 (+5)
INT17 (+3)
WIS18 (+4)
CHA16 (+3)

Saving Throws
Dexterity +6, Constitution +9, Wisdom +8, Charisma +7
Skills
Arcana +7, History +7, Insight +8, Perception +8
Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
truesight 60 ft., passive Perception 18
Languages
all, telepathy 120 ft.
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Innate Spellcasting.

The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant 3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave 1/day each: banishment, flame strike, glyph of warding

Magic Resistance.

The lamassu has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The lamassu's weapon attacks are magical.

Pounce.

If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.

Actions

Multiattack.

The lamassu makes two attacks with its claws.

Wing Attack (Costs 2 Actions).

The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.

Healing Touch (3/Day).

The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.

Legendary Actions

Detect.

The lamassu makes a Wisdom (Perception) check.

Claw Attack.

The lamassu makes one claw attack.

Wing Attack (Costs 2 Actions).

The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details