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Inkling 2014

CR 1/4 construct

Tiny construct, unaligned


Armor Class
12
Hit Points
10 (4d4)
Speed
20 ft.

STR4 (-3)
DEX14 (+2)
CON10 (+0)
INT14 (+2)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Skills
Arcana +4, Stealth +4
Senses
blindsight 60 ft., passive Perception 11
Languages
understands the languages of its creator but can't speak
Challenge
1/4 (50 XP) · Proficiency Bonus +2

A Thirst for Knowledge.

If an inkling spends 24 hours with a spellbook or a spell scroll, it can learn the magic of one 2nd level or lower spell, erasing and absorbing all the ink and magic used to inscribe the spell. The inkling can then cast the spell once per day.

Amorphous.

The inkling can move through a space as narrow as 1 inch wide without squeezing.

Innate Spellcasting.

The inkling's innate spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring only somatic components: At will: fire bolt, mending, minor illusion, prestidigitation 1/day each: color spray, detect magic, magic missile

Magic Resistance.

The inkling has advantage on saving throws against spells and other magical effects.

Actions

Lash.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Reactions

Redirect Spell.

If a spell attack hits the inkling, it can force the attacker to make a DC 12 Intelligence saving throw. If the attacker fails the saving throw, the spell is redirected to hit another creature of the inkling's choice within 30 feet.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details