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Ichneumon 2014

CR 11 monstrosity

Large monstrosity, unaligned


Armor Class
16 (natural armor; 18 with Mud Armor)
Hit Points
123 (13d10+52)
Speed
50 ft.

STR22 (+6)
DEX18 (+4)
CON18 (+4)
INT6 (-2)
WIS14 (+2)
CHA12 (+1)

Saving Throws
Dexterity +8, Constitution +8, Wisdom +6
Skills
Acrobatics +8, Athletics +10, Stealth +8, Survival +6
Resistances
acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses
darkvision 120 ft., passive Perception 12
Languages
-
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Draconic Predator.

The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons.

Evasion.

If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Keen Hearing and Smell.

The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Mud Armor.

If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours.

Actions

Multiattack.

The ichneumon makes three attacks: two with its bite and one with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target.

Claws.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details