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Hierophant Lich 2014

CR 9 undead

Medium undead, any evil alignment


Armor Class
14 (natural armor)
Hit Points
91 (14d8+28)
Speed
30 ft.

STR12 (+1)
DEX13 (+1)
CON15 (+2)
INT12 (+1)
WIS20 (+5)
CHA17 (+3)

Saving Throws
Constitution +6, Intelligence +5, Wisdom +9
Skills
Insight +9, Perception +9, Religion +5
Resistances
cold, lightning, necrotic
Damage Immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
truesight 60 ft., passive Perception 19
Languages
Common, Abyssal, Infernal, Void Speech
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Legendary Resistance (3/Day).

If the lich fails a saving throw, it can choose to succeed instead.

Levitate.

As a bonus action, a hierophant lich can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the lich doesn't need to concentrate to continue levitating each round.

Rejuvenation.

If it has a sacred vessel, a destroyed hierophant lich gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of the vessel.

Spellcasting.

The lich is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The lich has the following cleric spells prepared:

  • Cantrips (at will): guidance, mending, sacred flame, thaumaturgy
  • 1st Level (4 slots): command, detect magic, protection from evil and good, sanctuary
  • 2nd Level (3 slots): blindness/deafness, hold person, silence
  • 3rd Level (3 slots): animate dead, dispel magic, spirit guardians
  • 4th Level (3 slots): banishment, freedom of movement, guardian of faith
  • 5th Level (1 slot): flame strike
Turn Resistance.

The hierophant lich has advantage on saving throws against any effect that turns undead.

Actions

Damnation (Costs 2 Actions).

The hierophant lich threatens one creature within 10 feet of it with eternal suffering. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the hierophant lich's Damnation for the next 24 hours.

Unholy Smite (Costs 2 Actions).

The heirophant lich uses its Unholy Smite.

Legendary Actions

Cantrip.

The hierophant lich casts a cantrip.

Unholy Smite (Costs 2 Actions).

The heirophant lich uses its Unholy Smite.

Damnation (Costs 2 Actions).

The hierophant lich threatens one creature within 10 feet of it with eternal suffering. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the hierophant lich's Damnation for the next 24 hours.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details