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Grindylow 2014

CR 1 aberration

Medium aberration, chaotic evil


Armor Class
13 (natural armor)
Hit Points
27 (5d8+5)
Speed
10 ft., swim 40 ft.

STR13 (+1)
DEX14 (+2)
CON12 (+1)
INT8 (-1)
WIS14 (+2)
CHA9 (-1)

Saving Throws
Skills
Acrobatics +4, Athletics +3, Stealth +4
Senses
darkvision 60 ft., passive Perception 12
Languages
Aquan
Challenge
1 (200 XP) · Proficiency Bonus +2

Mimicry.

The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Slippery.

The grindylow has advantage on ability checks and saving throws made to escape a grapple.

Water Breathing.

The grindylow can breathe only underwater.

Actions

Multiattack.

The grindylow makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws.

Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.

Ink Cloud.

A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.

After releasing the ink, the grindylow can use the Dash action as a bonus action.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details