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Green Abyss Orc 2014

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
13
Hit Points
15 (2d8+6)
Speed
30 ft., climb 30 ft.

STR14 (+2)
DEX16 (+3)
CON16 (+3)
INT9 (-1)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Skills
Acrobatics +5, Athletics +4, Perception +2, Stealth +5
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 90 ft., passive Perception 12
Languages
Orc
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Sunlight Sensitivity.

While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s

Actions

Poisoned Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details