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Gnoll Slaver 2014

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
15 (chain shirt)
Hit Points
71 (11d8+22)
Speed
30 ft.

STR18 (+4)
DEX15 (+2)
CON14 (+2)
INT12 (+1)
WIS11 (+0)
CHA12 (+1)

Saving Throws
Skills
Athletics +6, Intimidation +5, Perception +2, Stealth +6
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Gnoll
Challenge
3 (700 XP) · Proficiency Bonus +2

Rampage.

When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack.

The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Whip.

Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Longbow.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Menace Captives (Recharge 5–6).

The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details