Giant Vampire Bat 2014
CR 2 beast
Large beast, unaligned
STR16 (+3)
DEX16 (+3)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)
Echolocation.
The bat can't use its blindsight while deafened.
Keen Hearing.
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details