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Giant Vampire Bat 2014

CR 2 beast

Large beast, unaligned


Armor Class
13
Hit Points
60 (8d10+16)
Speed
10 ft., fly 60 ft.

STR16 (+3)
DEX16 (+3)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Senses
blindsight 60 ft., passive Perception 11
Languages
-
Challenge
2 (450 XP) · Proficiency Bonus +2

Echolocation.

The bat can't use its blindsight while deafened.

Keen Hearing.

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details