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Giant Sloth 2014

CR 7 beast

Large beast, unaligned


Armor Class
15 (natural armor)
Hit Points
168 (16d10+80)
Speed
20 ft., climb 20 ft.

STR19 (+4)
DEX10 (+0)
CON19 (+4)
INT3 (-4)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Strength +7
Skills
Athletics +7, Perception +4
Resistances
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 14
Languages
-
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Foul Odor.

Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.

Hunter's Dash (1/Day).

The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.

Actions

Multiattack.

The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.

Claw.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.

Sloth's Embrace.

The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details