Giant Albino Bat 2014
CR 3 monstrosity
Huge monstrosity, neutral evil
STR19 (+4)
DEX16 (+3)
CON15 (+2)
INT7 (-2)
WIS14 (+2)
CHA6 (-2)
Echolocation.
The bat can't use its blindsight while deafened.
Keen Hearing.
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack.
The bat makes two attacks: one with its bite and one with its claws.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details