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Giant Albino Bat 2014

CR 3 monstrosity

Huge monstrosity, neutral evil


Armor Class
15 (natural armor)
Hit Points
76 (9d12+18)
Speed
10 ft., fly 80 ft.

STR19 (+4)
DEX16 (+3)
CON15 (+2)
INT7 (-2)
WIS14 (+2)
CHA6 (-2)

Saving Throws
Skills
Senses
blindsight 60 ft., passive Perception 11
Languages
Abyssal, understands Common but can't speak it
Challenge
3 (700 XP) · Proficiency Bonus +2

Echolocation.

The bat can't use its blindsight while deafened.

Keen Hearing.

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack.

The bat makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details