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Ghost Boar 2014

CR 3 monstrosity

Large monstrosity, unaligned


Armor Class
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
40 ft.

STR18 (+4)
DEX10 (+0)
CON16 (+3)
INT7 (-2)
WIS12 (+1)
CHA7 (-2)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 11
Languages
understands Common but can't speak it
Challenge
3 (700 XP) · Proficiency Bonus +2

Charge.

If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Incorporeal Jaunt.

When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.

Relentless (Recharges after a Short or Long Rest).

If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Actions

Tusk.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Tusk Swipe.

When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details