Wiki › Monsters & Creatures

Fractal Golem 2014

CR 8 construct

Large construct, unaligned


Armor Class
18 (natural armor)
Hit Points
8 (1d10+3)
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON16 (+3)
INT6 (-2)
WIS8 (-1)
CHA1 (-5)

Saving Throws
Skills
Perception +2, Stealth +4, Survival +5
Damage Immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
understands the languages of its creator but can't speak
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Fractalize.

When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative.

Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Magic Resistance.

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The golem's weapon attacks are magical.

Actions

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details