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Foxfire Ooze 2014

CR 10 ooze

Large ooze, unaligned


Armor Class
9
Hit Points
126 (12d10+60)
Speed
20 ft., fly 10 ft. (hover), climb 20 ft., swim 20 ft.

STR19 (+4)
DEX8 (-1)
CON20 (+5)
INT2 (-4)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Skills
Vulnerabilities
cold
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
acid, fire, lightning
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft., passive Perception 8
Languages
-
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Ambusher.

The ooze has advantage on attack rolls against any creature it has surprised.

Amorphous.

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Lightning Storm.

A creature that touches the ooze while wearing metal or hits it with a melee attack with a metal weapon takes 9 (2d8) lightning damage and triggers a lightning storm. All creatures within 20 feet of the ooze that are holding or wearing metal must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) lightning damage.

Spider Climb.

The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The foxfire ooze makes three pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 4 (1d8) lightning damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details