Exploding Toad 2014
CR 1/4 monstrosity
Tiny monstrosity, chaotic evil
The toad can breathe air and water.
When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Ranged attacks against the toad have disadvantage.
When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Actions
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Reactions
The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details