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Ecstatic Bloom 2014

CR 11 celestial

Huge celestial, neutral good


Armor Class
15 (natural armor)
Hit Points
171 (18d12+54)
Speed
10 ft.

STR10 (+0)
DEX9 (-1)
CON16 (+3)
INT20 (+5)
WIS19 (+4)
CHA14 (+2)

Saving Throws
Intelligence +9, Wisdom +9
Skills
Insight +9, Perception +9
Vulnerabilities
fire
Damage Immunities
radiant
Condition Immunities
charmed, frightened
Senses
truesight 120 ft., passive Perception 19
Languages
all, telepathy 120 ft.
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Aura of Life.

When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.

Blessed Regrowth.

At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.

Foster the Trees.

Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.

Like Calls to Like.

The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.

Actions

Multiattack.

The ecstatic bloom makes three gilded beam attacks.

Gilded Beam.

Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.

Castigate.

The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details