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Dracotaur 2014

CR 6 dragon

Large dragon, chaotic neutral


Armor Class
17 (natural armor)
Hit Points
110 (13d10+39)
Speed
50 ft., burrow 20 ft.

STR21 (+5)
DEX17 (+3)
CON16 (+3)
INT10 (+0)
WIS13 (+1)
CHA15 (+2)

Saving Throws
Constitution +6, Charisma +5
Skills
Athletics +8, Intimidation +5, Perception +4, Survival +4
Damage Immunities
lightning
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Draconic, Elvish
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Charge.

If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Actions

Multiattack.

The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.

Claws.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow.

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Lightning Arrow.

The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.

Lightning Breath (Recharge 5–6).

The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details