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Cueyatl 2014

CR 1/2 humanoid

Small humanoid, lawful evil


Armor Class
11
Hit Points
21 (6d6)
Speed
30 ft., climb 20 ft., swim 30 ft.

STR10 (+0)
DEX12 (+1)
CON11 (+0)
INT10 (+0)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Skills
Stealth +3
Senses
darkvision 60 ft., passive Perception 10
Languages
Cueyatl
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Amphibious.

The cueyatl can breathe air and water.

Jungle Camouflage.

The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery.

The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap.

The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Spear.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details