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Cueyatl Warrior 2014

CR 1 humanoid

Small humanoid, lawful evil


Armor Class
13 (leather armor)
Hit Points
36 (8d6+8)
Speed
30 ft., climb 20 ft., swim 30 ft.

STR12 (+1)
DEX14 (+2)
CON12 (+1)
INT10 (+0)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Strength +2
Skills
Acrobatics +4, Survival +2
Senses
darkvision 60 ft., passive Perception 10
Languages
Cueyatl
Challenge
1 (200 XP) · Proficiency Bonus +2

Amphibious.

The cueyatl can breathe air and water.

Jungle Camouflage.

The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery.

The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap.

The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Battleaxe.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details