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Clockwork Soldier 2014

CR 1 construct

Medium construct, unaligned


Armor Class
12 (natural armor)
Hit Points
45 (6d8+18)
Speed
30 ft.

STR13 (+1)
DEX13 (+1)
CON16 (+3)
INT5 (-3)
WIS10 (+0)
CHA1 (-5)

Saving Throws
Skills
Athletics +5, Intimidation -3
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Immutable Form.

The soldier is immune to any spell or effect that would alter its form.

Intimidating Legions.

A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.

Magic Resistance.

The soldier has advantage on saving throws against spells and other magical effects.

Actions

Halberd.

Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Overdrive Flurry (Recharge 6).

The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details