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Clacking Skeleton 2014

CR 2 undead

Medium undead, neutral evil


Armor Class
14 (armor scraps)
Hit Points
45 (10d8)
Speed
30 ft.

STR14 (+2)
DEX12 (+1)
CON11 (+0)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Skills
Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands all languages it knew in life but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Horrid Clacking.

If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Multiattack.

The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.

Glaive.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Gore.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortbow.

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details