Clacking Skeleton 2014
CR 2 undead
Medium undead, neutral evil
STR14 (+2)
DEX12 (+1)
CON11 (+0)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)
Horrid Clacking.
If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Multiattack.
The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
Glaive.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Gore.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortbow.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details