Chaos-Spawn Goblin 2014
CR 1/2 humanoid
Small humanoid, neutral evil
STR10 (+0)
DEX14 (+2)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA6 (-2)
Nimble Escape.
The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack.
The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6).
The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details