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Chaos-Spawn Goblin 2014

CR 1/2 humanoid

Small humanoid, neutral evil


Armor Class
13 (natural armor)
Hit Points
22 (5d6+5)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Stealth +6
Resistances
psychic
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 10
Languages
telepathy 120 ft.
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Nimble Escape.

The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack.

The chaos-spawn goblin makes two attacks with its scimitar.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Psychic Stab (Recharge 6).

The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details