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Carbuncle 2014

CR 1 monstrosity

Small monstrosity, chaotic good


Armor Class
12
Hit Points
36 (8d6+8)
Speed
40 ft., climb 20 ft.

STR8 (-1)
DEX14 (+2)
CON12 (+1)
INT11 (+0)
WIS16 (+3)
CHA12 (+1)

Saving Throws
Skills
Perception +5, Stealth +6
Condition Immunities
charmed
Senses
darkvision 60 ft., passive Perception 15
Languages
Carbuncle, Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Gem Illumination.

As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Jungle Camouflage.

The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Actions

Multiattack.

The carbuncle makes one bite attack and one claw attack.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Light Beam (Recharge 5–6).

The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Environments: Forest or Jungle

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details