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Black Sun Orc 2014

CR 2 humanoid

Medium humanoid, chaotic evil


Armor Class
14 (hide armor)
Hit Points
65 (10d8+20)
Speed
30 ft., climb 20 ft.

STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT9 (-1)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Perception +3, Stealth +4, Survival +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Orc
Challenge
2 (450 XP) · Proficiency Bonus +2

Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Black Sun Sight.

Magical darkness doesn't impede the Black Sun orc's darkvision.

Light Sensitivity.

While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Stone Camouflage.

The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The orc makes two attacks with its greatclub or with its sling.

Greatclub.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Sling.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details