Black Sun Orc 2014
CR 2 humanoid
Medium humanoid, chaotic evil
STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT9 (-1)
WIS12 (+1)
CHA8 (-1)
Aggressive.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Black Sun Sight.
Magical darkness doesn't impede the Black Sun orc's darkvision.
Light Sensitivity.
While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Stone Camouflage.
The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack.
The orc makes two attacks with its greatclub or with its sling.
Greatclub.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sling.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details