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Bilwis 2014

CR 1 elemental

Medium elemental, chaotic evil


Armor Class
13
Hit Points
49 (11d8)
Speed
fly 40 ft. (hover)

STR12 (+1)
DEX16 (+3)
CON10 (+0)
INT10 (+0)
WIS13 (+1)
CHA16 (+3)

Saving Throws
Skills
Resistances
lightning, thunder
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 11
Languages
Auran
Challenge
1 (200 XP) · Proficiency Bonus +2

Air Form.

The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Whirlwind (Recharge 5–6).

Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details