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Bathhouse Drake 2014

CR 3 dragon

Medium dragon, lawful neutral


Armor Class
16 (natural armor)
Hit Points
75 (10d8+30)
Speed
30 ft., fly 60 ft., swim 60 ft.

STR15 (+2)
DEX14 (+2)
CON17 (+3)
INT12 (+1)
WIS18 (+4)
CHA15 (+2)

Saving Throws
Skills
Medicine +6, Persuasion +4
Resistances
fire
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., truesight 10 ft., passive Perception 16
Languages
Common, Draconic, Primordial
Challenge
3 (700 XP) · Proficiency Bonus +2

Amphibious.

The bathhouse drake can breathe air and water.

Innate Spellcasting.

The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: create or destroy water, misty step, prestidigitation 3/day each: control water, fog cloud, gaseous form, lesser restoration

Soapy.

The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.

Actions

Multiattack.

The bathhouse drake makes three melee attacks: one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Scalding Jet.

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.

Steam Burst (Recharge 5–6).

The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details