Bathhouse Drake 2014
CR 3 dragon
Medium dragon, lawful neutral
The bathhouse drake can breathe air and water.
The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: create or destroy water, misty step, prestidigitation 3/day each: control water, fog cloud, gaseous form, lesser restoration
The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.
Actions
The bathhouse drake makes three melee attacks: one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.
The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details