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Bar Brawl 2014

CR 3 humanoid

Huge humanoid, unaligned


Armor Class
12 (leather armor)
Hit Points
67 (9d12+9)
Speed
30 ft.

STR14 (+2)
DEX12 (+1)
CON13 (+1)
INT11 (+0)
WIS10 (+0)
CHA9 (-1)

Saving Throws
Skills
Vulnerabilities
bludgeoning
Resistances
piercing, slashing
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses
passive Perception 10
Languages
any two languages
Challenge
3 (700 XP) · Proficiency Bonus +2

Liquid Courage (Recharge 5-6).

As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.

Swarm.

The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.

Actions

Multiattack.

The bar brawl makes two melee attacks or two darts attacks.

Barstool.

Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.

Broken Bottles.

Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.

Darts.

Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details