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Ancient Mandriano 2014

CR 8 plant

Huge plant, lawful evil


Armor Class
14 (natural armor)
Hit Points
102 (12d12+24)
Speed
40 ft.

STR21 (+5)
DEX8 (-1)
CON15 (+2)
INT12 (+1)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Skills
Athletics +8, Perception +3, Stealth +2
Vulnerabilities
fire
Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
passive Perception 13
Languages
—
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Siege Monster.

The ancient mandriano deals double damage to objects and structures.

Actions

Multiattack.

The ancient mandriano makes two swipe attacks.

Swipe.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. It can grapple up to three creatures.

Consume the Spark.

The mandriano drains the essence of one grappled target. The target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the mandriano regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a zombie or skeleton under the mandriano's control, unless the humanoid is restored to life or its body is destroyed. The mandriano can control up to twelve undead at one time.

Call the Dead (3/Day).

The ancient mandriano animates one humanoid corpse within 60 feet. This works like the animate dead spell, except it only creates zombies and the zombies. The mandriano can control up to twenty zombies at one time.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details