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Alliumite 2014

CR 1/4 plant

Small plant, chaotic neutral


Armor Class
14
Hit Points
18 (4d6+4)
Speed
30 ft., burrow 20 ft.

STR6 (-2)
DEX18 (+4)
CON12 (+1)
INT7 (-2)
WIS12 (+1)
CHA9 (-1)

Saving Throws
Skills
Perception +3, Stealth +6, Survival +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Sylvan
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Plant Camouflage.

The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Tearful Stench.

Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

Thorn Dart.

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Grass Blade.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details