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Alkonost 2014

CR 1/2 monstrosity

Small monstrosity, neutral


Armor Class
12
Hit Points
17 (5d6)
Speed
20 ft., fly 40 ft.

STR11 (+0)
DEX14 (+2)
CON10 (+0)
INT7 (-2)
WIS14 (+2)
CHA13 (+1)

Saving Throws
Skills
Resistances
lightning
Senses
darkvision 60 ft., passive Perception 12
Languages
Common
Challenge
1/2 (100 XP) · Proficiency Bonus +2

One with Wind.

An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Charged Melody (Recharge 6).

The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details