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Albino Death Weasel 2014

CR 1 beast

Large beast, unaligned


Armor Class
13 (natural armor)
Hit Points
45 (6d10+12)
Speed
50 ft., burrow 30 ft.

STR16 (+3)
DEX14 (+2)
CON15 (+2)
INT4 (-3)
WIS15 (+2)
CHA5 (-3)

Saving Throws
Skills
Perception +4, Stealth +4
Senses
darkvision 60 ft., passive Perception 14
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce.

If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.

Musk Spray (Recharge 5–6).

The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details