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Wyvern 2014

CR 6 dragon

Large dragon, chaotic evil


Armor Class
13 (natural armor)
Hit Points
147
Speed
20 ft., fly 80 ft.

STR18 (+4)
DEX10 (+0)
CON16 (+3)
INT4 (-3)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +4, Dexterity +0, Constitution +3, Intelligence -3, Wisdom +1, Charisma -2
Skills
Vulnerabilities
Clumsy
Damage Immunities
poison,poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
-
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Clumsy.

While not flying, the wyvern is vulnerable to the grappled, prone, and restrained conditions.

Actions

Multiattack.

The wyvern makes one Bite attack and one Stinger attack. While flying, it can replace one attack with a Claws attack.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6+4) piercing damage.

Claws.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Stinger.

Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 15 (2d10+4) piercing damage plus 18 (4d8) poison damage. The target must succeed on a DC 15 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Reactions

Reflexive Tail Whip.

When a creature moves into a space within 15 feet of the wyvern, it can whip its tail at the creature. The target must succeed on a DC 15 STR save or be knocked prone.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details