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Wolf, Dire 2014

CR 1 beast

Large beast, chaotic evil


Armor Class
14 (natural armor)
Hit Points
40
Speed
50 ft.

STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +3, Dexterity +2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
Skills
Resistances
frightened
Senses
passive Perception 11
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

Heightened Hearing and Smell.

The wolf's Perception is 18 when perceiving by hearing or smell.

Pack Tactics.

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.

Bonus Actions

Hungry Growl.

The wolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The wolf has advantage on the next attack roll it makes against the frightened creature.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details