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Werewolf 2014

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
11 (n humanoid form, 12 (natural armor) in wolf or hybrid for)
Hit Points
76
Speed
30 ft.

STR18 (+4)
DEX12 (+1)
CON16 (+3)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Strength +4, Dexterity +1, Constitution +3, Intelligence +0, Wisdom +0, Charisma +0
Skills
Resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks
Senses
passive Perception 10
Languages
Common (can't speak in wolf form)
Challenge
3 (700 XP) · Proficiency Bonus +2

Heightened Hearing and Smell.

The werewolf's Perception is 17 while perceiving by hearing or smell.

Pack Tactics.

The werewolf has advantage on attack rolls against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The werewolf makes three Claws or Spear attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 CON save or be cursed with the werewolf lycanthropy curse (see Curse of Lycanthropy sidebar).

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.

Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Change Shape.

The werewolf transforms into a Medum or Large wolf, a Medium wolf-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Hungry Growl.

The werewolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The werewolf has advantage on the next attack roll it makes against the frightened creature.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details