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Wererat 2014

CR 2 humanoid

Medium humanoid, chaotic evil


Armor Class
12
Hit Points
57
Speed
30 ft.

STR10 (+0)
DEX18 (+4)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Strength +0, Dexterity +4, Constitution +1, Intelligence +0, Wisdom +0, Charisma -1
Skills
Resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks
Senses
darkvision 60 ft., passive Perception 10
Languages
Common (can't speak in rat form)
Challenge
2 (450 XP) · Proficiency Bonus +2

Heightened Smell.

The wererat's Perception is 17 when perceiving by smell.

Pack Tactics.

The wererat has advantage on attack rolls against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The wererat makes three Claw or Shortsword attacks, or it makes three Hand Crossbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 11 CON save or be cursed with the wererat lycanthropy curse (see Curse of Lycanthropy sidebar).

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Bonus Actions

Change Shape.

The wererat transforms into a Tiny or Small rat, a Medium rat-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details