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War Horse Skeleton 2014

CR 1/2 undead

Large undead, chaotic evil


Armor Class
13 (barding scraps)
Hit Points
25
Speed
60 ft.

STR18 (+4)
DEX12 (+1)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Strength +4, Dexterity +1, Constitution +2, Intelligence -4, Wisdom +1, Charisma -3
Skills
Vulnerabilities
bludgeoning
Resistances
piercing
Damage Immunities
Undead Resilience
Senses
darkvision 60 ft., passive Perception 11
Languages
-
Challenge
1/2 (100 XP) · Proficiency Bonus +2

False Appearance.

While the war horse skeleton remains motionless and prone, it is indistinguishable from an inanimate war horse skeleton.

Undead Nature.

The skeleton doesn't require air, food, drink, or sleep.

Undead Resilience.

The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Hooves.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Bonus Actions

Counterattack (Recharge 6).

When a creature the war horse skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Hooves attack against the attacker.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details