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Vulture, Giant 2014

CR 1 beast

Large beast, chaotic evil


Armor Class
10
Hit Points
46
Speed
10 ft., fly 60 ft.

STR16 (+3)
DEX10 (+0)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +3, Dexterity +0, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
Skills
Senses
passive Perception 11
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

Carrion Sense.

The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it.

Heightened Sight and Smell.

The vulture's Perception is 18 when perceiving by sight or smell.

Pack Tactics.

The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The vulture makes one Beak attack and one Talons attack.

Beak.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Talons.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.

Reactions

Defensive Bile.

When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 13 CON save or take 5 (2d4) acid damage and be incapacitated until the end of its next turn.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details