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Violet Fungus 2014

CR 1/4 plant

Medium plant, chaotic evil


Armor Class
10
Hit Points
14
Speed
15 ft.

STR2 (-4)
DEX10 (+0)
CON10 (+0)
INT1 (-5)
WIS2 (-4)
CHA1 (-5)

Saving Throws
Strength -4, Dexterity +0, Constitution +0, Intelligence -5, Wisdom -4, Charisma -5
Skills
Resistances
necrotic,Plant Resilience
Damage Immunities
blinded,deafened,frightened
Senses
passive Perception 6
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

False Appearance.

While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

Plant Resilience.

The violet fungus is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.

Actions

Rotting Touch.

Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 5 (2d4) necrotic damage.

Bonus Actions

Necrotic Spores.

The violet fungus sends out a burst of necrotic-laced spores, rapidly rotting nearby flesh. Each creature within 10 feet of the violet fungus that isn't a Construct must make a DC 10 CON save, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details