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Velociraptor 2014

CR 1/2 beast

Small beast, chaotic evil


Armor Class
13 (natural armor)
Hit Points
25
Speed
30 ft.

STR6 (-2)
DEX18 (+4)
CON12 (+1)
INT4 (-3)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength -2, Dexterity +4, Constitution +1, Intelligence -3, Wisdom +1, Charisma -2
Skills
Senses
passive Perception 11
Languages
-
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Hardy.

Any critical hit against the dinosaur becomes a normal hit.

Pack Tactics.

The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn't incapacitated.

Actions

Multiattack.

The velociraptor makes one Bite attack and one Claws attack.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can't Bite another target.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Maul.

The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details