Tyrannosaurus Rex 2014
CR 8 beast
Huge beast, chaotic evil
Any critical hit against the dinosaur becomes a normal hit.
Actions
The tyrannosaurus makes one Bite attack and one Tail attack. It can't make both attacks against the same target.
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 31 (4d12+5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the tyrannosaurus can't Bite another target.
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 23 (4d8+5) bludgeoning damage.
Bonus Actions
While grappling a creature, the tyrannosaurus shakes its head, tearing at the creature. The grappled creature must succeed on a DC 16 STR save or take 6 (1d12) slashing damage and be thrown up to 20 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details