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Tyrannosaurus Rex 2014

CR 8 beast

Huge beast, chaotic evil


Armor Class
13 (natural armor)
Hit Points
184
Speed
50 ft.

STR26 (+8)
DEX10 (+0)
CON18 (+4)
INT2 (-4)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Strength +8, Dexterity +0, Constitution +4, Intelligence -4, Wisdom +1, Charisma -1
Skills
Senses
passive Perception 11
Languages
-
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Hardy.

Any critical hit against the dinosaur becomes a normal hit.

Actions

Multiattack.

The tyrannosaurus makes one Bite attack and one Tail attack. It can't make both attacks against the same target.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 31 (4d12+5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the tyrannosaurus can't Bite another target.

Tail.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 23 (4d8+5) bludgeoning damage.

Bonus Actions

Rending Shake.

While grappling a creature, the tyrannosaurus shakes its head, tearing at the creature. The grappled creature must succeed on a DC 16 STR save or take 6 (1d12) slashing damage and be thrown up to 20 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details