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Tiger, Saber-Toothed 2014

CR 2 beast

Large beast, chaotic evil


Armor Class
12
Hit Points
63
Speed
40 ft.

STR18 (+4)
DEX14 (+2)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Strength +4, Dexterity +2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -1
Skills
Senses
passive Perception 11
Languages
-
Challenge
2 (450 XP) · Proficiency Bonus +2

Heightened Smell.

The tiger's Perception is 18 when perceiving by smell.

Pounce.

If the tiger moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the tiger can make one Claws attack against it as a bonus action.

Actions

Multiattack.

The tiger makes one Bite attack and one Claws attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10+4) piercing damage, and the target must succeed on a DC 14 DEX save or suffer a puncture wound. A creature suffering a puncture wound loses 5 (1d10) HP at the start of each of its turns as the wound bleeds excessively. Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details