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Spider, Giant Wolf 2014

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
13 (natural armor)
Hit Points
14
Speed
40 ft., climb 40 ft.

STR14 (+2)
DEX14 (+2)
CON12 (+1)
INT2 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Strength +2, Dexterity +2, Constitution +1, Intelligence -4, Wisdom +1, Charisma -3
Skills
Senses
darkvision 60 ft., passive Perception 11
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Spider Climb.

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Standing Leap.

The spider's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage, and the target must succeed on a DC 12 CON save or take 5 (2d4) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way.

Bonus Actions

Hunter's Leap.

The spider jumps up to 20 feet horizontally or up to 10 feet vertically toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details