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Snake, Giant Poisonous 2014

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
12
Hit Points
14
Speed
30 ft., swim 30 ft.

STR10 (+0)
DEX14 (+2)
CON12 (+1)
INT2 (-4)
WIS10 (+0)
CHA2 (-4)

Saving Throws
Strength +0, Dexterity +2, Constitution +1, Intelligence -4, Wisdom +0, Charisma -4
Skills
Resistances
poison,poisoned
Senses
passive Perception 10
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5 (1d6+2) piercing damage, and the target must make a DC 11 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Reflexive Nip.

When a creature the snake can see hits it with a melee attack while within 5 feet of it, the snake can make a quick nip at the creature. The attacker must succeed on a DC 11 CON save or be poisoned until the end of its next turn.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details