Snake, Giant Poisonous 2014
CR 1/4 beast
Medium beast, chaotic evil
STR10 (+0)
DEX14 (+2)
CON12 (+1)
INT2 (-4)
WIS10 (+0)
CHA2 (-4)
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5 (1d6+2) piercing damage, and the target must make a DC 11 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
Reactions
Reflexive Nip.
When a creature the snake can see hits it with a melee attack while within 5 feet of it, the snake can make a quick nip at the creature. The attacker must succeed on a DC 11 CON save or be poisoned until the end of its next turn.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details