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Skullbloom 2014

CR 1/2 plant

Medium plant, chaotic evil


Armor Class
11 (natural armor)
Hit Points
23
Speed
30 ft.

STR12 (+1)
DEX10 (+0)
CON14 (+2)
INT2 (-4)
WIS8 (-1)
CHA4 (-3)

Saving Throws
Strength +1, Dexterity +0, Constitution +2, Intelligence -4, Wisdom -1, Charisma -3
Skills
Resistances
Plant Resilience
Senses
passive Perception 9
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Heightened Hearing.

The skullbloom's Perception is 16 while perceiving by hearing.

Plant Resilience.

The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.

Actions

Multiattack.

The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar).

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.

Slam.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Bonus Actions

Instinct to Pursue.

The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details