Skullbloom 2014
CR 1/2 plant
Medium plant, chaotic evil
The skullbloom's Perception is 16 while perceiving by hearing.
The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Actions
The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar).
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Bonus Actions
The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details