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Satarre 2014

CR 1 humanoid

Medium humanoid, chaotic evil


Armor Class
12 (leather armor)
Hit Points
40
Speed
30 ft.

STR14 (+2)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Strength +2, Dexterity +1, Constitution +1, Intelligence +0, Wisdom +0, Charisma +1
Skills
Resistances
necrotic,Void Strength
Senses
darkvision 60 ft., passive Perception 10
Languages
Common,Void Speech
Challenge
1 (200 XP) · Proficiency Bonus +2

Void Strength.

The satarre is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.

Void Weapons.

The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d6 necrotic damage (included in the attack).

Actions

Multiattack.

The satarre makes two Claw or Spear attacks.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 3 (1d6) necrotic damage.

Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage plus 3 (1d6) necrotic damage.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details