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Robot Drone 2014

CR 1/2 construct

Tiny construct, chaotic evil


Armor Class
15 (natural armor)
Hit Points
21
Speed
20 ft., fly 40 ft. (hover)

STR6 (-2)
DEX16 (+3)
CON12 (+1)
INT4 (-3)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength -2, Dexterity +3, Constitution +1, Intelligence -3, Wisdom +1, Charisma -2
Skills
Vulnerabilities
lightning
Damage Immunities
prone,Construct Resilience
Senses
darkvision 60 ft., passive Perception 11
Languages
understands the languages of its creator but can't speak
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Construct Nature.

The drone doesn't require air, food, drink, or sleep.

Construct Resilience.

The drone is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.

Electrical Malfunction.

Whenever the drone takes lightning damage, it must succeed on a DC 11 WIS save or be incapacitated until the end of its next turn.

Point-Blank Shots.

When the drone makes a ranged attack, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.

Flame Jet.

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 8 (2d4+3) fire damage.

Bonus Actions

Fueled Escape.

The drone takes the Dash or Disengage action, leaving a small cloud of fuel fumes behind it. Each creature within 5 feet must succeed on a DC 13 CON save or be poisoned until the end of its next turn.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details