Robot Drone 2014
CR 1/2 construct
Tiny construct, chaotic evil
The drone doesn't require air, food, drink, or sleep.
The drone is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.
Whenever the drone takes lightning damage, it must succeed on a DC 11 WIS save or be incapacitated until the end of its next turn.
When the drone makes a ranged attack, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 8 (2d4+3) fire damage.
Bonus Actions
The drone takes the Dash or Disengage action, leaving a small cloud of fuel fumes behind it. Each creature within 5 feet must succeed on a DC 13 CON save or be poisoned until the end of its next turn.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details