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Rat, Giant 2014

CR 1/4 beast

Small beast, chaotic evil


Armor Class
13
Hit Points
14
Speed
30 ft., swim 30 ft.

STR6 (-2)
DEX16 (+3)
CON10 (+0)
INT2 (-4)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Strength -2, Dexterity +3, Constitution +0, Intelligence -4, Wisdom +0, Charisma -3
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Accustomed to Filth.

The rat has advantage on saves against contracting diseases.

Heightened Smell.

The rat's Perception is 15 while perceiving by smell.

Pack Tactics.

The rat has advantage on attack rolls against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage. If the target is a creature, it must make a DC 13 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice).

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details