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Plesiosaurus 2014

CR 2 beast

Large beast, chaotic evil


Armor Class
13 (natural armor)
Hit Points
60
Speed
20 ft., swim 40 ft.

STR18 (+4)
DEX14 (+2)
CON16 (+3)
INT2 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Strength +4, Dexterity +2, Constitution +3, Intelligence -4, Wisdom +1, Charisma -3
Skills
Senses
passive Perception 11
Languages
-
Challenge
2 (450 XP) · Proficiency Bonus +2

Hardy.

Any critical hit against the dinosaur becomes a normal hit.

Hold Breath.

The plesiosaurus can hold its breath for 1 hour.

Actions

Multiattack.

The plesiosaurus makes two Bite attacks.

Bite.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage.

Bonus Actions

Flipper Slam.

While underwater, the plesiosaurus slams its flippers together, sending a shockwave of water in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or be off-balance until the end of its next turn. While off-balance, a creature's speed is halved, and it has disadvantage on the first attack roll it makes on each of its turns.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details