Planetar 2014
CR 16 celestial
Large celestial, chaotic evil
The planetar is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions.
The planetar can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated.
The planetar's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).
The planetar knows if it hears a lie.
Aberrations, Celestials, Fiends, and Undead have disadvantage on attack rolls against the planetar.
The planetar doesn't require food, drink, or sleep.
The planetar has advantage on saves against spells and other magical effects.
Actions
The planetar makes two Greatsword attacks, or it makes three Radiant Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Radiant Bolt attacks hit one creature, the target must succeed on a DC 19 CON save or be blinded until the end of its next turn.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6+7) slashing damage plus 31 (7d8) radiant damage.
Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 33 (6d8+6) radiant damage.
A pulse of divine power ripples out from the planetar's golden halo. Each hostile creature within 15 feet of the planetar must make a DC 19 DEX save, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. Each friendly creature within 15 feet of the planetar is empowered with divine energy and has advantage on all melee attack rolls it makes before the start of the planetar's next turn.
The planetar touches another creature. The target magically regains 30 (6d8+3) HP and is freed from any curse, disease, poison, blindness, or deafness.
The planetar casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 19).
- At Will: command, invisibility (self only)
- 3/Day Each: daylight, raise dead (as an action)
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details