Wiki › Monsters & Creatures

Pegasus 2014

CR 2 celestial

Large celestial, chaotic evil


Armor Class
12
Hit Points
57
Speed
60 ft., fly 90 ft.

STR18 (+4)
DEX14 (+2)
CON16 (+3)
INT10 (+0)
WIS14 (+2)
CHA12 (+1)

Saving Throws
Strength +4, Dexterity +2, Constitution +3, Intelligence +0, Wisdom +2, Charisma +1
Skills
Resistances
Celestial Resilience
Damage Immunities
charmed
Senses
passive Perception 12
Languages
understands Celestial,Common,Elvish,and Sylvan but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Celestial Resilience.

The pegasus is resistant to radiant damage.

Diving Pounce.

If the pegasus is flying and moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the pegasus can make one Hooves attack against it as a bonus action.

Magic Resistance.

The pegasus has advantage on saves against spells and other magical effects.

Magic Weapons.

The pegasus's weapon attacks are magical.

Actions

Multiattack.

The pegasus makes two Hooves attacks.

Hooves.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Reactions

Catch Rider.

If the pegasus's rider fails a check or save to remain in the saddle or is subjected to an effect that would dismount it, the pegasus can shift to catch the falling rider, preventing the rider from being dismounted.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details