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Orca 2014

CR 3 beast

Huge beast, chaotic evil


Armor Class
12 (natural armor)
Hit Points
80
Speed
swim 60 ft.

STR18 (+4)
DEX10 (+0)
CON12 (+1)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +4, Dexterity +0, Constitution +1, Intelligence -4, Wisdom +1, Charisma -2
Skills
Resistances
cold
Senses
passive Perception 11
Languages
-
Challenge
3 (700 XP) · Proficiency Bonus +2

Echolocation.

The orca can't use its keensense while deafened.

Heightened Hearing.

The orca's Perception is 18 when perceiving by hearing.

Hold Breath.

The orca can hold its breath for 30 minutes.

Actions

Multiattack.

The orca makes two Bite attacks.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (3d6+4) piercing damage.

Bonus Actions

Tail Slap.

The orca slaps one creature it can see within 15 feet of it with its tail. The target must succeed on a DC 14 STR save or be pushed up to 15 feet away from the orca and knocked prone. A creature that fails this save by 5 or more is also stunned until the end of its next turn.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details